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1. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó) - in Player Features and Ideas Discussion [original thread]
+1 This is a great idea, espcially with the warp speed changes. I guess a family of mid-slot modules for each of the hull sizes (small/medium/large - screw cap ships) would be a great idea. Also, it would have to have fairly high fitting reqire...
- by Altered Ego - at 2014.01.20 04:08:00
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2. CCP, There's a Problem. - in EVE General Discussion [original thread]
CCP is nerfing income, and forcing us to jump through the hoops of a kludgey system in order to recoupe those losses. So that's extra work in addition to the work a ratter would already have to do.
- by Altered Ego - at 2014.01.17 04:32:00
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3. CCP, There's a Problem. - in EVE General Discussion [original thread]
When my boss come to me and says; 'Hey, what's hapening. Sorry, you are loosing a dollar an hour off your wage ... and yeahhhhh ... since we had to let Bob go, can you go ahead and start filling out the TPS reports.' Sounds like some one is ...
- by Altered Ego - at 2014.01.17 04:24:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Nerf lowsec income and force people to recoup the lost isk by deploying a structure.
- by Altered Ego - at 2014.01.16 03:37:00
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5. A local thread worth reading and discussing. - in Warfare & Tactics [original thread]
trader joes Ichinumi wrote: If they do this, they need to rework D-scan as well. Clicking D-scan every 5-10 seconds isn't fun. Having to do that constantly because there is no local would be even worse. I agree ... this is a game, therefore ...
- by Altered Ego - at 2013.12.21 13:39:00
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6. A local thread worth reading and discussing. - in Warfare & Tactics [original thread]
I also read that article from TheMittani.com and, although Sion Kumitomo is very logical and obviously a fairly intelligent guy, he almost seems to be taking things that is probably/obviously wrong with local and simply saying they are good. X...
- by Altered Ego - at 2013.12.20 08:06:00
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7. Unique wrecks for ships - in Player Features and Ideas Discussion [original thread]
Some sort of procedurally generated wreak would be some nice eye candy, but I honestly think it would be a lot of work for an not-so-critical feature ... of course, if the generated the -interiors- of those wreaks so we could dock with and salvage...
- by Altered Ego - at 2013.12.18 06:31:00
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8. From Hell's Dark Heart I Stab at Thee - in Player Features and Ideas Discussion [original thread]
Double post
- by Altered Ego - at 2013.12.14 12:54:00
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9. From Hell's Dark Heart I Stab at Thee - in Player Features and Ideas Discussion [original thread]
Excellent idea! It should certainly be a rig. This would exclude freighters, but that is okay, as freighters should be flown with care.
- by Altered Ego - at 2013.12.14 12:40:00
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10. D-scan broken? - in EVE General Discussion [original thread]
Sorry to report..dscan has been broken since launch.
- by Altered Ego - at 2013.12.12 02:45:00
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11. Free to Play EVE - in Player Features and Ideas Discussion [original thread]
Free to play could be viable if; 1) You don't get access to -any- of your skill points. Even shuttles need Spaceship Command 1. 2) You don't get market access. Billions can be made with market-fu.
- by Altered Ego - at 2013.11.24 15:52:00
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12. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Some of the stationary cloak posts seem very OP, a 100km range is designed for hiding a huge fleet when this kind of module should focused on small gang/skirmish style play. This would be great when combined with a decoy device. Stationary cloak...
- by Altered Ego - at 2013.11.18 14:21:00
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13. In your opinion, what makes a pvper 'good' ? - in Warfare & Tactics [original thread]
1) Practice - pvping is a perishable skill - I've been trying to pvp on and off for years, and I've never been as successful as I would have liked. I find that every time I unsub or decide to do something else, what little skill I developed in the...
- by Altered Ego - at 2013.11.16 13:25:00
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14. T3 cruiser vs. T1 BS in L4s? - in EVE New Citizens Q&A [original thread]
Some time ago i just about bought a Tengu for mission running but I'm glad I stuck with a BS. In terms of L4's, T3's are flashy, and fast. This means they are great for blitzing missions, but if you are running missions with an eye on isk/hr, you...
- by Altered Ego - at 2013.11.14 11:55:00
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15. Smuggling love - in Player Features and Ideas Discussion [original thread]
Quintessen wrote: 5) In each region there is a moving black market hub. If you scan it down you gain access to trade contraband on the market for X period of time (say 30 days). After found, a timer starts and the site de-spawns (basically the...
- by Altered Ego - at 2013.10.24 21:43:00
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16. Smuggling love - in Player Features and Ideas Discussion [original thread]
Yummy Chocolate wrote: Sahriah BloodStone wrote: So..i just read this entire thread with the word snuggling instead of smuggling until my fiancee informed me otherwise..It still sounded like a good idea this character will smuggle snuggle ...
- by Altered Ego - at 2013.10.24 21:21:00
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17. Historic Milestone Met by the New Order - in EVE General Discussion [original thread]
I'm sending in a picture of a geek kicking a puppy.
- by Altered Ego - at 2013.10.24 03:53:00
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18. on grid beacons for tactical coordination - in Player Features and Ideas Discussion [original thread]
Bookmarks should be visible in the overview as well.
- by Altered Ego - at 2013.10.24 03:48:00
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19. Smuggling love - in Player Features and Ideas Discussion [original thread]
I like the idea of a small-time/big-time smuggling markets, with fairly low risk of crossing a local gate but a very high risk of crossing a regional gate. The penalty for getting caught should be a standings loss so eventually the Minmatar will g...
- by Altered Ego - at 2013.10.24 03:40:00
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20. Feature request: layout and style UI with html/css - in Player Features and Ideas Discussion [original thread]
This idea does have some merit ... but what's the danger of a configurable ui ... would it leave the game vulnerable to more sophisticated bots?
- by Altered Ego - at 2013.10.23 06:25:00
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